Jamie's Mad Scientist Lab

Home / Sensory Driven Storytelling

Ninja VR

Good news!!! Since my last post, I did in fact solve the final iOS developer hiccup. With the help of Shawn Van Avery, I found the last little box to check to make the Xcode launch apps onto my phone. There was a little box that needed to be switched once more from JamieRuddy to NewYorkUniversity. […]

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Adventures in Cardboard

I am determined to build a cardboard game for my final project. This week we were supposed to do a small project that connects to an outside device. At first it seemed as simple as downloading the Google Cardboard SDK, but since I have an iPhone, it’s not that easy.  I needed to become an […]

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Fabulous Fireworks aka Struggling with Particle Systems

When we built the beginnings of fireworks in class, I found myself endlessly tweaking them to make them “pretty.” Although I’m currently into game design, I knew the firework aesthetic struck a chord in me more than the pong game so I decided to build on it. I have also been longing to play with […]

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Lost Bear

LOST BEAR   For our first homework assignment, we needed to find an object that tells a story. My choice was a lost teddy bear.   WHY IS IT COMPELLING? The reason I picked a lost bear is there’s inherently a story to it. When I was seven years old, the night before my birthday […]

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