Jamie's Mad Scientist Lab

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La Mer

La Mer was our After Effects film project for Animation. Although we were very pressed for time, Nicole He and I were still pretty happy with the results. If we had more of a leisurely timeline, I would have smoothed […]

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Fabrication for Dummies

My alien already could carry on a conversation, but I still had to make a little speaker system to go along with him. Even though the coding was the hardest part by far on this project, my lack of fabrication […]

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He’s alive… HE’S ALIVE!!!

He finally works!!! Here’s a little video of a conversation with my alien. Extraterrestrial Artificial Intelligence Early Testing from Jamie Ruddy on Vimeo. This is what it took to get him there: This week so far has been completely insane. […]

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Asset Management

One of the things I wanted to learn most at ITP is the skill of designing assets. I believe animation is completely dependent on the aesthetic and if the assets are weak so too will be the film. Neither Nicole […]

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After Effects is my Hero

After spending all of last weekend coding and making little progress, an unexpected solution appeared in animation class. I had gotten my speech to Java Script text to work for my alien interaction, but anything I did with the options […]

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Singing the Blues

Sita Sings the Blues was one of the saddest, most heart-wrenching films I’ve seen in a while. I’m hesitant to even recommend it because it was so hard to watch. Nina’s pain was visceral in the story, the animation and […]

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Character Building

There are so many things to figure out when creating an extraterrestrial who can talk back to you. I’m trying not to think about how much I have to solve in a few short weeks! For now I’m taking it […]

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The Spin

Stop Motion animation was every bit as time consuming as I expected, BUT it was also very enjoyable and ridiculously cute. First Nicole and I took a trip to Blink for our costumes and production design. We wanted the set […]

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Extraterrestrial AI

This week’s work on my final project for the semester proved to be both terrifying and amazing all at once. Since I’m currently in post production on my first Virtual Reality film and looking at delving further into interactive storytelling […]

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Alien BOM

Most of this week has been spent thinking about the story behind my character and the experience. After play testing, I realize directing the line of questioning somewhat would be a great help. The new flow of user experience will […]

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