Jamie's Mad Scientist Lab

Documenting the ITP Days

Asset Management

One of the things I wanted to learn most at ITP is the skill of designing assets. I believe animation is completely dependent on the aesthetic and if the assets are weak so too will be the film. Neither Nicole […]

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After Effects is my Hero

After spending all of last weekend coding and making little progress, an unexpected solution appeared in animation class. I had gotten my speech to Java Script text to work for my alien interaction, but anything I did with the options […]

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Singing the Blues

Sita Sings the Blues was one of the saddest, most heart-wrenching films I’ve seen in a while. I’m hesitant to even recommend it because it was so hard to watch. Nina’s pain was visceral in the story, the animation and […]

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Character Building

There are so many things to figure out when creating an extraterrestrial who can talk back to you. I’m trying not to think about how much I have to solve in a few short weeks! For now I’m taking it […]

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The Spin

Stop Motion animation was every bit as time consuming as I expected, BUT it was also very enjoyable and ridiculously cute. First Nicole and I took a trip to Blink for our costumes and production design. We wanted the set […]

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Extraterrestrial AI

This week’s work on my final project for the semester proved to be both terrifying and amazing all at once. Since I’m currently in post production on my first Virtual Reality film and looking at delving further into interactive storytelling […]

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Alien BOM

Most of this week has been spent thinking about the story behind my character and the experience. After play testing, I realize directing the line of questioning somewhat would be a great help. The new flow of user experience will […]

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Fruitopia

Can fruit show emotion? This was a big part of Nicole He and my issue of the week as we tackled storyboarding our project starring fruit as characters. We have decided on only using eyes and eyebrows, but no other […]

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Film Strip Tease

The video and sound assignment stumped me for a while. Things like making a juke box or another game that just brought in video and sound elements were really not leaning into the medium. I also spent the entire week […]

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Close Encounters of the Final Project Kind

Once more, I heard Benedetta’s voice in my head saying it’s all about the user interaction and it made me rethink my first thoughts for a final project. My idea from last week was not strong enough as a user […]

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