This project was one of the most enjoyable experiments I worked on this semester. I mean, how could it not be? I have wanted to build a robot since birth and there’s definitely something intriguing about photovoltaics. Put together the […]
Read MoreGood news!!! Since my last post, I did in fact solve the final iOS developer hiccup. With the help of Shawn Van Avery, I found the last little box to check to make the Xcode launch apps onto my phone. There […]
Read MoreFor our midterm projects the requirements were pretty lax. We simply needed to create an illusion that was location specific to a precise spot at 721 Broadway. Many ideas abounded, but the one that caught us up was choosing something […]
Read MoreI would say the number one surprising thing that occurred to me this week about UX Design is the importance of research and analysis. Before now, I understood everything was based on testing and iteration, but the artist in me […]
Read MoreI am determined to build a cardboard game for my final project. This week we were supposed to do a small project that connects to an outside device. At first it seemed as simple as downloading the Google Cardboard SDK, […]
Read MoreUX design this week got a whole lot more interesting. For our next project, we are working with a real client, Hudson River Foundation. We heard directly from the client in class and were able to ask numerous questions clearing […]
Read MoreKinetic Energy Project NYU ITP from Jamie Ruddy on Vimeo. The Experiment: To build a kinetic project that created the most energy in the form of light. PEDAL TO POWER My first thought for this project was immediately a stationary […]
Read MoreThis project was as much an adventure in information architecture as it was in learning Axure! Fortunately both proved to be worth while endeavors. After reading the brief for Little Einstein Toy store, the first order of business was […]
Read MoreWhen we built the beginnings of fireworks in class, I found myself endlessly tweaking them to make them “pretty.” Although I’m currently into game design, I knew the firework aesthetic struck a chord in me more than the pong game […]
Read MoreFor some reason Isadora immediately made met think about Hitchcock’s Rear Window. I suspect it was sparked by the in class demonstration when Andrew showed how Isadora can be used to make many tiny duplicate video frames play simultaneously on a […]
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